Fists of the Bandit Queen
These elite, battle-hardened bandits carry an axe in each hand, and advance ahead of the front lines to catch their foes unawaresZheng Jiang has selected her most ferocious bandits to act as her ‘Fists of the Bandit Queen’; their role is to act as shock-troops, sneaking behind enemy lines to terrify foes with surprise attacks early in the battle.
Each carries a heavy fu axe in each hand, and the wounds dealt by them can be catastrophic. Striking terror requires these troops to be without fear themselves, but also means they can tend to be undisciplined and difficult to control once their blood is hot with battle.
Unit Abilities
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Caltrops
Simple nut husks, once trodden upon, cause extreme pain and slow movement. -
Smoke Screen
Thick plumes of smoke obscure line of sight, making units seem temporarily invisible. -
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them.
Attributes
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SCARE
Reduces nearby enemy morale. Does not stack. -
HIDE IN FOREST
Can hide in forests. -
IMMUNE TO SCARE
Immune to scare effects.
Strengths & Weaknesses
- Role: assault
This unit excels at charging enemy frontlines, slaying all in their path. - Has ranged weapon
This unit has a ranged weapon that can soften up enemies before engaging in hand-to-hand combat. - Causes scare
This unit is terrifying to its foes and reduces the morale of nearby enemies.
Unit Name Fists of the Bandit Queen |
Main Unit Key 3k_main_unit_metal_fists_of_the_bandit_queen |
Land Unit Key 3k_main_unit_metal_fists_of_the_bandit_queen |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Axe Infantry |
Naval Unit Group Axe Infantry |
Soldiers 160 |
Caste melee_infantry |
Category inf_melee |
Class inf_mel |
Custom Battle Cost 1000 |
Recruitment Cost 1000 |
Upkeep Cost 265 |
Morale 48 |
├ Hit Points 96000 |
└ Speed NAN |
3k_main_unit_dw095_axe |
├ Melee Attack Rate 30 |
├ Melee Charge Bonus 145 |
├ Melee Damage - Base 14 |
├ Melee Damage - Armour-piercing 32 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
none |
├ Melee Evasion - Base 30% |
├ Melee Evasion - Shield 0% |
└ Ranged Block Chance 0% |
3k_main_unit_leather_heavy |
├ Armour Base 26 |
└ Shield Armour 0 |
3k_main_unit_bow_wooden_composite |
├ Projectile 3k_main_unit_arrow_bow_wooden_composite_normal |
├ Ranged Damage - Base 25 |
├ Ranged Damage - Armour-piercing 8 |
├ Range 200 |
├ Base Reload Time 7 |
├ Ranged Attack Rate 8.6 |
└ Ammunition 10 |
Accuracy |