Qiang Marauders
Tribal horsemen whose ferocity and unrelenting attacks on exposed flanks are matched only by their riding skills.Many fear the nomadic tribespeople of the north, and with good reason; their experience of horses makes them excellent cavalry troops, and their history of raiding speaks to the swift brutality of their attacks.
They are best used in offensive actions against exposed enemy flanks.
Though only armoured with light leather, their qiang spears pierce all but the strongest armour. The force of their charge is mirrored in their endurance; steeled by a nomadic existence, these horsemen are relentless.
Unit Abilities
-
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Diamond
The unit forms into a hard-edged diamond, good for both offence and defence but limiting manoeuvrability. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them. -
Wedge
The unit forms into a spear-tip, best for driving directly through enemy lines.
Attributes
-
IMMUNE TO FATIGUE
Never feels fatigued. -
HIDE IN FOREST
Can hide in forests.
Strengths & Weaknesses
- Role: assault
This unit excels at charging enemy frontlines, slaying all in their path. - Fatigue immunity
This unit is immune to fatigue, and will carry on fighting when others have succumbed to exhaustion. - Good charge
This unit has a superior, devastating charge attack compared to other flanking units.
Unit Name Qiang Marauders |
Main Unit Key 3k_main_unit_fire_qiang_marauders |
Land Unit Key 3k_main_unit_fire_qiang_marauders |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Spear Cavalry |
Naval Unit Group Spear Cavalry |
Soldiers 40 |
Caste melee_cavalry |
Category cavalry |
Class cav_shk |
Custom Battle Cost 850 |
Recruitment Cost 1275 |
Upkeep Cost 340 |
Morale 31 |
├ Hit Points 67200 |
└ Speed NAN |
3k_main_unit_2h250_spear |
├ Melee Attack Rate 20 |
├ Melee Charge Bonus 297 |
├ Melee Damage - Base 9 |
├ Melee Damage - Armour-piercing 36 |
├ Bonus vs Cavalry 10 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
none |
├ Melee Evasion - Base 10% |
├ Melee Evasion - Shield 0% |
└ Ranged Block Chance 0% |
3k_main_unit_leather_heavy |
├ Armour Base 26 |
└ Shield Armour 0 |